Become Water
(Alteration)

Range:  0
Components:  V, S, M
Duration:  1 turn + 1 round per level
Casting Time:  6
Area of Effect:  The caster
Saving Throw:  None

The wizard is able to transform himself into water upon casting this spell. The amount of water the wizard will become is of equal mass to the caster's body. While in water form, the caster is able to move at MV 18 underwater, or MV 6 on the ground. The wizard only has limited control of their body while in the water form, and cannot make any attacks, manipulate objects, cast spells, or other things requiring a physical form. They can flow across the ground, go between cracks, move freely in water, and whisk away objects in their waves. The caster cannot form water appendages or raise themselves off the ground. While under become water's effects, the wizard can only by hit by magical weapons.
The material component to this spell is a bit of water from a water weird, water elemental, or other creature composed entirely of water, which the caster drinks during casting.

